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ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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collision_detection/initialize.hpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2015-2024 The ESPResSo project
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*
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* This file is part of ESPResSo.
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*
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* ESPResSo is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* ESPResSo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <
script_interface/ObjectHandle.hpp
>
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#include <
utils/Factory.hpp
>
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namespace
ScriptInterface::CollisionDetection
{
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void
initialize
(
Utils::Factory<ObjectHandle>
*
om
);
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}
// namespace ScriptInterface::CollisionDetection
Factory.hpp
ObjectHandle.hpp
Utils::Factory
Factory template.
Definition
Factory.hpp:78
stream
cudaStream_t stream[1]
CUDA streams for parallel computing on CPU and GPU.
Definition
common_cuda.cu:34
ScriptInterface::CollisionDetection
Definition
script_interface/collision_detection/BindAtPointOfCollision.hpp:37
ScriptInterface::CollisionDetection::initialize
void initialize(Utils::Factory< ObjectHandle > *om)
Definition
collision_detection/initialize.cpp:30
src
script_interface
collision_detection
initialize.hpp
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