ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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LBWalberlaBase.hpp
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1/*
2 * Copyright (C) 2019-2023 The ESPResSo project
3 *
4 * This file is part of ESPResSo.
5 *
6 * ESPResSo is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * ESPResSo is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#pragma once
21
22/**
23 * @file
24 * @ref LBWalberlaBase provides the public interface of the LB
25 * waLBerla bridge. It relies on type erasure to hide the waLBerla
26 * implementation details from the ESPResSo core. It is implemented
27 * by @ref walberla::LBWalberlaImpl.
28 */
29
32
33#include <utils/Vector.hpp>
34
35#include <cstddef>
36#include <memory>
37#include <optional>
38#include <vector>
39
40/** @brief Interface of a lattice-based fluid model. */
42public:
43 ~LBWalberlaBase() override = default;
44
45 /** @brief Integrate LB for one time step. */
46 virtual void integrate() = 0;
47
48 /** @brief Perform ghost communication of PDF and applied forces. */
49 virtual void ghost_communication() = 0;
50
51 /** @brief Number of discretized velocities in the PDF. */
52 virtual std::size_t stencil_size() const noexcept = 0;
53
54 /** @brief Whether kernels use double-precision floating point numbers. */
55 [[nodiscard]] virtual bool is_double_precision() const noexcept = 0;
56
57 /** @brief Get interpolated velocities at a position. */
58 virtual std::optional<Utils::Vector3d>
59 get_velocity_at_pos(Utils::Vector3d const &position,
60 bool consider_points_in_halo = false) const = 0;
61
62 /** @brief Get interpolated velocities at positions. */
63 virtual std::vector<Utils::Vector3d>
64 get_velocities_at_pos(std::vector<Utils::Vector3d> const &pos) = 0;
65
66 /** @brief Get interpolated densities at a position. */
67 virtual std::optional<double>
68 get_density_at_pos(Utils::Vector3d const &position,
69 bool consider_points_in_halo = false) const = 0;
70
71 /**
72 * @brief Interpolate a force to the stored forces to be applied on nodes
73 * in the next time step.
74 */
75 virtual bool add_force_at_pos(Utils::Vector3d const &position,
76 Utils::Vector3d const &force) = 0;
77
78 /**
79 * @brief Interpolate forces to the stored forces to be applied on nodes
80 * in the next time step.
81 */
82 virtual void
83 add_forces_at_pos(std::vector<Utils::Vector3d> const &positions,
84 std::vector<Utils::Vector3d> const &forces) = 0;
85
86 /** @brief Get stored force to be applied on node in the next time step. */
87 virtual std::optional<Utils::Vector3d>
88 get_node_force_to_be_applied(Utils::Vector3i const &node) const = 0;
89
90 /** @brief Get stored force that was applied on node in the last time step. */
91 virtual std::optional<Utils::Vector3d>
92 get_node_last_applied_force(Utils::Vector3i const &node,
93 bool consider_ghosts = false) const = 0;
94
95 /** @brief Set stored force that was applied on node in the last time step. */
96 virtual bool set_node_last_applied_force(Utils::Vector3i const &node,
97 Utils::Vector3d const &force) = 0;
98
99 /** @brief Get stored force that was applied on slice in the last time step.
100 */
101 virtual std::vector<double>
102 get_slice_last_applied_force(Utils::Vector3i const &lower_corner,
103 Utils::Vector3i const &upper_corner) const = 0;
104
105 /** @brief Set stored force that was applied on slice in the last time step.
106 */
107 virtual void
108 set_slice_last_applied_force(Utils::Vector3i const &lower_corner,
109 Utils::Vector3i const &upper_corner,
110 std::vector<double> const &force) = 0;
111
112 /** @brief Get node population. */
113 virtual std::optional<std::vector<double>>
114 get_node_population(Utils::Vector3i const &node,
115 bool consider_ghosts = false) const = 0;
116
117 /** @brief Set node population. */
118 virtual bool set_node_population(Utils::Vector3i const &node,
119 std::vector<double> const &population) = 0;
120
121 /** @brief Get slice population. */
122 virtual std::vector<double>
123 get_slice_population(Utils::Vector3i const &lower_corner,
124 Utils::Vector3i const &upper_corner) const = 0;
125
126 /** @brief Set slice population. */
127 virtual void set_slice_population(Utils::Vector3i const &lower_corner,
128 Utils::Vector3i const &upper_corner,
129 std::vector<double> const &population) = 0;
130
131 /** @brief Get node velocity. */
132 virtual std::optional<Utils::Vector3d>
133 get_node_velocity(Utils::Vector3i const &node,
134 bool consider_ghosts = false) const = 0;
135
136 /** @brief Set node velocity. */
137 virtual bool set_node_velocity(Utils::Vector3i const &node,
138 Utils::Vector3d const &v) = 0;
139
140 /** @brief Get slice velocity. */
141 virtual std::vector<double>
142 get_slice_velocity(Utils::Vector3i const &lower_corner,
143 Utils::Vector3i const &upper_corner) const = 0;
144
145 /** @brief Set slice velocity. */
146 virtual void set_slice_velocity(Utils::Vector3i const &lower_corner,
147 Utils::Vector3i const &upper_corner,
148 std::vector<double> const &velocity) = 0;
149
150 /** @brief Get node density. */
151 virtual std::optional<double>
152 get_node_density(Utils::Vector3i const &node,
153 bool consider_ghosts = false) const = 0;
154
155 /** @brief Set node density. */
156 virtual bool set_node_density(Utils::Vector3i const &node,
157 double density) = 0;
158
159 /** @brief Get slice density. */
160 virtual std::vector<double>
161 get_slice_density(Utils::Vector3i const &lower_corner,
162 Utils::Vector3i const &upper_corner) const = 0;
163
164 /** @brief Set slice density. */
165 virtual void set_slice_density(Utils::Vector3i const &lower_corner,
166 Utils::Vector3i const &upper_corner,
167 std::vector<double> const &density) = 0;
168
169 /** @brief Get node velocity boundary conditions. */
170 virtual std::optional<Utils::Vector3d>
172 bool consider_ghosts = false) const = 0;
173
174 /** @brief Set node velocity boundary conditions. */
175 virtual bool
177 Utils::Vector3d const &velocity) = 0;
178
179 /** @brief Get slice velocity boundary conditions. */
180 virtual std::vector<std::optional<Utils::Vector3d>>
181 get_slice_velocity_at_boundary(Utils::Vector3i const &lower_corner,
182 Utils::Vector3i const &upper_corner) const = 0;
183
184 /** @brief Set slice velocity boundary conditions. */
186 Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner,
187 std::vector<std::optional<Utils::Vector3d>> const &velocity) = 0;
188
189 /** @brief Get (stored) force applied on node due to boundary condition. */
190 virtual std::optional<Utils::Vector3d>
191 get_node_boundary_force(Utils::Vector3i const &node) const = 0;
192
193 /** @brief Remove a node from the boundaries. */
194 virtual bool remove_node_from_boundary(Utils::Vector3i const &node) = 0;
195
196 /** @brief Check if node has velocity boundary conditions. */
197 virtual std::optional<bool>
198 get_node_is_boundary(Utils::Vector3i const &node,
199 bool consider_ghosts = false) const = 0;
200
201 /** @brief Check if slice has velocity boundary conditions. */
202 virtual std::vector<bool>
203 get_slice_is_boundary(Utils::Vector3i const &lower_corner,
204 Utils::Vector3i const &upper_corner) const = 0;
205
206 /** @brief Rebuild the UBB field. This is an expensive operation. */
207 virtual void reallocate_ubb_field() = 0;
208
209 /** @brief Clear the boundary flag field and the UBB field. */
210 virtual void clear_boundaries() = 0;
211
212 /** @brief Update boundary conditions from a rasterized shape. */
213 virtual void update_boundary_from_shape(std::vector<int> const &,
214 std::vector<double> const &) = 0;
215
216 /** @brief Configure the default collision model. */
217 virtual void set_collision_model(double kT, unsigned int seed) = 0;
218
219 /** @brief Configure a thermalized collision model for Lees-Edwards. */
220 virtual void
221 set_collision_model(std::unique_ptr<LeesEdwardsPack> &&lees_edwards_pack) = 0;
222
223 /** @brief Check Lees-Edwards boundary conditions. */
224 virtual void check_lebc(unsigned int shear_direction,
225 unsigned int shear_plane_normal) const = 0;
226
227 /** @brief Get node pressure tensor. */
228 virtual std::optional<Utils::VectorXd<9>>
229 get_node_pressure_tensor(Utils::Vector3i const &node) const = 0;
230
231 /** @brief Get slice pressure tensor. */
232 virtual std::vector<double>
233 get_slice_pressure_tensor(Utils::Vector3i const &lower_corner,
234 Utils::Vector3i const &upper_corner) const = 0;
235
236 /** @brief Calculate average pressure tensor of the local domain. */
237 virtual Utils::VectorXd<9> get_pressure_tensor() const = 0;
238
239 /** @brief Calculate momentum of the local domain. */
240 virtual Utils::Vector3d get_momentum() const = 0;
241
242 /** @brief Set a global external force. */
243 virtual void set_external_force(Utils::Vector3d const &ext_force) = 0;
244
245 /** @brief Get the global external force. */
246 virtual Utils::Vector3d get_external_force() const noexcept = 0;
247
248 /** @brief Set the fluid viscosity. */
249 virtual void set_viscosity(double viscosity) = 0;
250
251 /** @brief Get the fluid viscosity. */
252 virtual double get_viscosity() const noexcept = 0;
253
254 /** @brief Get the fluid density. */
255 virtual double get_density() const noexcept = 0;
256
257 /** @brief Get the fluid temperature (if thermalized). */
258 virtual double get_kT() const noexcept = 0;
259
260 /** @brief Get the RNG seed (if thermalized). */
261 virtual unsigned int get_seed() const noexcept = 0;
262
263 /** @brief Set the RNG counter (if thermalized). */
264 [[nodiscard]] virtual std::optional<uint64_t> get_rng_state() const = 0;
265
266 /** @brief Set the RNG counter (if thermalized). */
267 virtual void set_rng_state(uint64_t counter) = 0;
268
269 /** @brief get the velocity field id */
270 [[nodiscard]] virtual std::size_t get_velocity_field_id() const noexcept = 0;
271
272 /** @brief get the force field id */
273 [[nodiscard]] virtual std::size_t get_force_field_id() const noexcept = 0;
274
275 [[nodiscard]] virtual bool is_gpu() const noexcept = 0;
276};
Vector implementation and trait types for boost qvm interoperability.
Interface of a lattice-based fluid model.
virtual bool remove_node_from_boundary(Utils::Vector3i const &node)=0
Remove a node from the boundaries.
virtual std::optional< Utils::Vector3d > get_node_velocity(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get node velocity.
virtual bool set_node_last_applied_force(Utils::Vector3i const &node, Utils::Vector3d const &force)=0
Set stored force that was applied on node in the last time step.
virtual std::optional< Utils::Vector3d > get_node_velocity_at_boundary(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get node velocity boundary conditions.
virtual bool add_force_at_pos(Utils::Vector3d const &position, Utils::Vector3d const &force)=0
Interpolate a force to the stored forces to be applied on nodes in the next time step.
virtual std::optional< Utils::Vector3d > get_node_last_applied_force(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get stored force that was applied on node in the last time step.
virtual double get_density() const noexcept=0
Get the fluid density.
virtual std::optional< Utils::Vector3d > get_velocity_at_pos(Utils::Vector3d const &position, bool consider_points_in_halo=false) const =0
Get interpolated velocities at a position.
virtual Utils::VectorXd< 9 > get_pressure_tensor() const =0
Calculate average pressure tensor of the local domain.
virtual bool is_gpu() const noexcept=0
virtual std::optional< bool > get_node_is_boundary(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Check if node has velocity boundary conditions.
virtual std::optional< double > get_density_at_pos(Utils::Vector3d const &position, bool consider_points_in_halo=false) const =0
Get interpolated densities at a position.
virtual std::vector< double > get_slice_velocity(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice velocity.
virtual void set_slice_velocity_at_boundary(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< std::optional< Utils::Vector3d > > const &velocity)=0
Set slice velocity boundary conditions.
virtual void clear_boundaries()=0
Clear the boundary flag field and the UBB field.
virtual std::optional< uint64_t > get_rng_state() const =0
Set the RNG counter (if thermalized).
virtual std::vector< double > get_slice_density(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice density.
virtual std::size_t stencil_size() const noexcept=0
Number of discretized velocities in the PDF.
virtual void set_collision_model(double kT, unsigned int seed)=0
Configure the default collision model.
virtual bool set_node_velocity_at_boundary(Utils::Vector3i const &node, Utils::Vector3d const &velocity)=0
Set node velocity boundary conditions.
virtual Utils::Vector3d get_momentum() const =0
Calculate momentum of the local domain.
virtual bool is_double_precision() const noexcept=0
Whether kernels use double-precision floating point numbers.
virtual std::optional< double > get_node_density(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get node density.
virtual std::size_t get_velocity_field_id() const noexcept=0
get the velocity field id
virtual std::vector< double > get_slice_population(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice population.
virtual void add_forces_at_pos(std::vector< Utils::Vector3d > const &positions, std::vector< Utils::Vector3d > const &forces)=0
Interpolate forces to the stored forces to be applied on nodes in the next time step.
virtual std::vector< std::optional< Utils::Vector3d > > get_slice_velocity_at_boundary(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice velocity boundary conditions.
virtual std::optional< std::vector< double > > get_node_population(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get node population.
virtual void reallocate_ubb_field()=0
Rebuild the UBB field.
virtual void set_slice_population(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< double > const &population)=0
Set slice population.
virtual std::optional< Utils::Vector3d > get_node_force_to_be_applied(Utils::Vector3i const &node) const =0
Get stored force to be applied on node in the next time step.
virtual bool set_node_population(Utils::Vector3i const &node, std::vector< double > const &population)=0
Set node population.
virtual unsigned int get_seed() const noexcept=0
Get the RNG seed (if thermalized).
virtual double get_kT() const noexcept=0
Get the fluid temperature (if thermalized).
virtual void set_rng_state(uint64_t counter)=0
Set the RNG counter (if thermalized).
virtual std::size_t get_force_field_id() const noexcept=0
get the force field id
virtual Utils::Vector3d get_external_force() const noexcept=0
Get the global external force.
virtual void update_boundary_from_shape(std::vector< int > const &, std::vector< double > const &)=0
Update boundary conditions from a rasterized shape.
virtual std::vector< double > get_slice_pressure_tensor(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice pressure tensor.
virtual void set_slice_density(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< double > const &density)=0
Set slice density.
virtual void integrate()=0
Integrate LB for one time step.
virtual void set_viscosity(double viscosity)=0
Set the fluid viscosity.
virtual bool set_node_density(Utils::Vector3i const &node, double density)=0
Set node density.
virtual void check_lebc(unsigned int shear_direction, unsigned int shear_plane_normal) const =0
Check Lees-Edwards boundary conditions.
virtual void ghost_communication()=0
Perform ghost communication of PDF and applied forces.
virtual void set_external_force(Utils::Vector3d const &ext_force)=0
Set a global external force.
virtual void set_slice_velocity(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< double > const &velocity)=0
Set slice velocity.
virtual std::optional< Utils::Vector3d > get_node_boundary_force(Utils::Vector3i const &node) const =0
Get (stored) force applied on node due to boundary condition.
virtual std::vector< bool > get_slice_is_boundary(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Check if slice has velocity boundary conditions.
virtual bool set_node_velocity(Utils::Vector3i const &node, Utils::Vector3d const &v)=0
Set node velocity.
virtual double get_viscosity() const noexcept=0
Get the fluid viscosity.
virtual void set_slice_last_applied_force(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< double > const &force)=0
Set stored force that was applied on slice in the last time step.
virtual std::vector< Utils::Vector3d > get_velocities_at_pos(std::vector< Utils::Vector3d > const &pos)=0
Get interpolated velocities at positions.
virtual std::optional< Utils::VectorXd< 9 > > get_node_pressure_tensor(Utils::Vector3i const &node) const =0
Get node pressure tensor.
virtual std::vector< double > get_slice_last_applied_force(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get stored force that was applied on slice in the last time step.
~LBWalberlaBase() override=default
Abstract representation of a lattice-based model.
static Utils::Vector3d velocity(Particle const &p_ref, Particle const &p_vs)
Velocity of the virtual site.
Definition relative.cpp:64
Pack Lees-Edwards parameters for LB.