ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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LBWalberlaBase.hpp
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1/*
2 * Copyright (C) 2019-2026 The ESPResSo project
3 *
4 * This file is part of ESPResSo.
5 *
6 * ESPResSo is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * ESPResSo is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#pragma once
21
22/**
23 * @file
24 * @ref LBWalberlaBase provides the public interface of the LB
25 * waLBerla bridge. It relies on type erasure to hide the waLBerla
26 * implementation details from the ESPResSo core. It is implemented
27 * by @ref walberla::LBWalberlaImpl.
28 */
29
32
33#include <utils/Vector.hpp>
34
35#include <cstddef>
36#include <cstdint>
37#include <functional>
38#include <memory>
39#include <optional>
40#include <vector>
41
42/** @brief Interface of a lattice-based fluid model. */
44public:
45 ~LBWalberlaBase() override = default;
46
47 /**
48 * @brief Integrate LB for one time step.
49 * The ghost layer may be out-of-date after integration.
50 * Call @ref ghost_communication() to refresh them before
51 * calling any getter function that reads from the halo region.
52 */
53 virtual void integrate() = 0;
54
55 /** @brief Perform a full ghost communication. */
56 virtual void ghost_communication() = 0;
57
58 /** @brief Perform a ghost communication of the PDF field. */
59 virtual void ghost_communication_pdf() = 0;
60
61 /** @brief Perform a ghost communication of the velocity field. */
62 virtual void ghost_communication_vel() = 0;
63
64 /** @brief Perform a ghost communication of the last applied forces field. */
65 virtual void ghost_communication_laf() = 0;
66
67 /** @brief Number of discretized velocities in the PDF. */
68 virtual std::size_t stencil_size() const noexcept = 0;
69
70 /** @brief Whether kernels use double-precision floating point numbers. */
72
73 /** @brief Make a functor to check if a position is in the local domain. */
74 virtual std::function<bool(Utils::Vector3d const &)>
76
77 /** @brief Get interpolated velocities at a position. */
78 virtual std::optional<Utils::Vector3d>
79 get_velocity_at_pos(Utils::Vector3d const &position,
81
82 /** @brief Get interpolated velocities at positions. */
83 virtual std::vector<Utils::Vector3d>
84 get_velocities_at_pos(std::vector<Utils::Vector3d> const &pos) = 0;
85
86 /** @brief Get interpolated densities at a position. */
87 virtual std::optional<double>
88 get_density_at_pos(Utils::Vector3d const &position,
90
91 /** @brief Get interpolated densities at positions. */
92 virtual std::vector<double>
93 get_densities_at_pos(std::vector<Utils::Vector3d> const &pos) = 0;
94
95 /**
96 * @brief Interpolate a force to the stored forces to be applied on nodes
97 * in the next time step.
98 */
99 virtual bool add_force_at_pos(Utils::Vector3d const &position,
100 Utils::Vector3d const &force) = 0;
101
102 /**
103 * @brief Interpolate forces to the stored forces to be applied on nodes
104 * in the next time step.
105 */
106 virtual void
107 add_forces_at_pos(std::vector<Utils::Vector3d> const &positions,
108 std::vector<Utils::Vector3d> const &forces) = 0;
109
110 /** @brief Get stored force to be applied on node in the next time step. */
111 virtual std::optional<Utils::Vector3d>
113
114 /** @brief Get stored force that was applied on node in the last time step. */
115 virtual std::optional<Utils::Vector3d>
117 bool consider_ghosts = false) const = 0;
118
119 /** @brief Set stored force that was applied on node in the last time step. */
121 Utils::Vector3d const &force) = 0;
122
123 /** @brief Get stored force that was applied on slice in the last time step.
124 */
125 virtual std::vector<double>
127 Utils::Vector3i const &upper_corner) const = 0;
128
129 /** @brief Set stored force that was applied on slice in the last time step.
130 */
131 virtual void
133 Utils::Vector3i const &upper_corner,
134 std::vector<double> const &force) = 0;
135
136 /** @brief Get node population. */
137 virtual std::optional<std::vector<double>>
139 bool consider_ghosts = false) const = 0;
140
141 /** @brief Set node population. */
143 std::vector<double> const &population) = 0;
144
145 /** @brief Get slice population. */
146 virtual std::vector<double>
148 Utils::Vector3i const &upper_corner) const = 0;
149
150 /** @brief Set slice population. */
152 Utils::Vector3i const &upper_corner,
153 std::vector<double> const &population) = 0;
154
155 /** @brief Get node velocity. */
156 virtual std::optional<Utils::Vector3d>
158 bool consider_ghosts = false) const = 0;
159
160 /** @brief Set node velocity. */
161 virtual bool set_node_velocity(Utils::Vector3i const &node,
162 Utils::Vector3d const &v) = 0;
163
164 /** @brief Get slice velocity. */
165 virtual std::vector<double>
167 Utils::Vector3i const &upper_corner) const = 0;
168
169 /** @brief Set slice velocity. */
171 Utils::Vector3i const &upper_corner,
172 std::vector<double> const &velocity) = 0;
173
174 /** @brief Get node density. */
175 virtual std::optional<double>
176 get_node_density(Utils::Vector3i const &node,
177 bool consider_ghosts = false) const = 0;
178
179 /** @brief Set node density. */
180 virtual bool set_node_density(Utils::Vector3i const &node,
181 double density) = 0;
182
183 /** @brief Get slice density. */
184 virtual std::vector<double>
186 Utils::Vector3i const &upper_corner) const = 0;
187
188 /** @brief Set slice density. */
190 Utils::Vector3i const &upper_corner,
191 std::vector<double> const &density) = 0;
192
193 /** @brief Get node velocity boundary conditions. */
194 virtual std::optional<Utils::Vector3d>
196 bool consider_ghosts = false) const = 0;
197
198 /** @brief Set node velocity boundary conditions. */
199 virtual bool
201 Utils::Vector3d const &velocity) = 0;
202
203 /** @brief Get slice velocity boundary conditions. */
204 virtual std::vector<std::optional<Utils::Vector3d>>
206 Utils::Vector3i const &upper_corner) const = 0;
207
208 /** @brief Set slice velocity boundary conditions. */
210 Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner,
211 std::vector<std::optional<Utils::Vector3d>> const &velocity) = 0;
212
213 /** @brief Get (stored) force applied on node due to boundary condition. */
214 virtual std::optional<Utils::Vector3d>
216
217 /** @brief Remove a node from the boundaries. */
218 virtual bool remove_node_from_boundary(Utils::Vector3i const &node) = 0;
219
220 /** @brief Check if node has velocity boundary conditions. */
221 virtual std::optional<bool>
223 bool consider_ghosts = false) const = 0;
224
225 /** @brief Check if slice has velocity boundary conditions. */
226 virtual std::vector<bool>
228 Utils::Vector3i const &upper_corner) const = 0;
229
230 /** @brief Rebuild the UBB field. This is an expensive operation. */
232
233 /** @brief Clear the boundary flag field and the UBB field. */
235
236 /** @brief Update boundary conditions from a rasterized shape. */
238 std::vector<double> const &) = 0;
239
240 /** @brief Configure the default collision model. */
241 virtual void set_collision_model(double kT, unsigned int seed) = 0;
242
243 /** @brief Configure a thermalized collision model for Lees-Edwards. */
244 virtual void
246
247 /** @brief Check Lees-Edwards boundary conditions. */
248 virtual void check_lebc(unsigned int shear_direction,
249 unsigned int shear_plane_normal) const = 0;
250
251 /** @brief Get node pressure tensor. */
252 virtual std::optional<Utils::VectorXd<9>>
254
255 /** @brief Get slice pressure tensor. */
256 virtual std::vector<double>
258 Utils::Vector3i const &upper_corner) const = 0;
259
260 /** @brief Calculate boundary force from a rasterized shape. */
261 virtual Utils::Vector3d
263
264 /** @brief Calculate boundary force of the local domain. */
266
267 /** @brief Calculate average pressure tensor of the local domain. */
269
270 /** @brief Calculate momentum of the local domain. */
272
273 /** @brief Set a global external force. */
274 virtual void set_external_force(Utils::Vector3d const &ext_force) = 0;
275
276 /** @brief Get the global external force. */
278
279 /** @brief Set the fluid viscosity. */
280 virtual void set_viscosity(double viscosity) = 0;
281
282 /** @brief Get the fluid viscosity. */
284
285 /** @brief Get the fluid density. */
287
288 /** @brief Get the fluid temperature (if thermalized). */
290
291 /** @brief Get the RNG seed (if thermalized). */
292 virtual unsigned int get_seed() const noexcept = 0;
293
294 /** @brief Set the RNG counter (if thermalized). */
296
297 /** @brief Set the RNG counter (if thermalized). */
298 virtual void set_rng_state(uint64_t counter) = 0;
299
300 /** @brief Get the velocity field id */
302
303 /** @brief Get the force field id */
305
306 /** @brief Get whether the kernels run on GPUs. */
308};
Vector implementation and trait types for boost qvm interoperability.
Interface of a lattice-based fluid model.
virtual bool remove_node_from_boundary(Utils::Vector3i const &node)=0
Remove a node from the boundaries.
virtual std::optional< Utils::Vector3d > get_node_velocity(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get node velocity.
virtual bool set_node_last_applied_force(Utils::Vector3i const &node, Utils::Vector3d const &force)=0
Set stored force that was applied on node in the last time step.
virtual std::optional< Utils::Vector3d > get_node_velocity_at_boundary(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get node velocity boundary conditions.
virtual bool add_force_at_pos(Utils::Vector3d const &position, Utils::Vector3d const &force)=0
Interpolate a force to the stored forces to be applied on nodes in the next time step.
virtual std::optional< Utils::Vector3d > get_node_last_applied_force(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get stored force that was applied on node in the last time step.
virtual double get_density() const noexcept=0
Get the fluid density.
virtual std::optional< Utils::Vector3d > get_velocity_at_pos(Utils::Vector3d const &position, bool consider_points_in_halo=false) const =0
Get interpolated velocities at a position.
virtual Utils::Vector3d get_boundary_force() const =0
Calculate boundary force of the local domain.
virtual Utils::VectorXd< 9 > get_pressure_tensor() const =0
Calculate average pressure tensor of the local domain.
virtual bool is_gpu() const noexcept=0
Get whether the kernels run on GPUs.
virtual std::optional< bool > get_node_is_boundary(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Check if node has velocity boundary conditions.
virtual std::optional< double > get_density_at_pos(Utils::Vector3d const &position, bool consider_points_in_halo=false) const =0
Get interpolated densities at a position.
virtual std::vector< double > get_slice_velocity(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice velocity.
virtual void set_slice_velocity_at_boundary(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< std::optional< Utils::Vector3d > > const &velocity)=0
Set slice velocity boundary conditions.
virtual void clear_boundaries()=0
Clear the boundary flag field and the UBB field.
virtual std::optional< uint64_t > get_rng_state() const =0
Set the RNG counter (if thermalized).
virtual std::vector< double > get_slice_density(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice density.
virtual std::size_t stencil_size() const noexcept=0
Number of discretized velocities in the PDF.
virtual void set_collision_model(double kT, unsigned int seed)=0
Configure the default collision model.
virtual bool set_node_velocity_at_boundary(Utils::Vector3i const &node, Utils::Vector3d const &velocity)=0
Set node velocity boundary conditions.
virtual Utils::Vector3d get_momentum() const =0
Calculate momentum of the local domain.
virtual bool is_double_precision() const noexcept=0
Whether kernels use double-precision floating point numbers.
virtual std::optional< double > get_node_density(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get node density.
virtual std::size_t get_velocity_field_id() const noexcept=0
Get the velocity field id.
virtual std::vector< double > get_slice_population(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice population.
virtual void add_forces_at_pos(std::vector< Utils::Vector3d > const &positions, std::vector< Utils::Vector3d > const &forces)=0
Interpolate forces to the stored forces to be applied on nodes in the next time step.
virtual std::vector< std::optional< Utils::Vector3d > > get_slice_velocity_at_boundary(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice velocity boundary conditions.
virtual std::optional< std::vector< double > > get_node_population(Utils::Vector3i const &node, bool consider_ghosts=false) const =0
Get node population.
virtual void reallocate_ubb_field()=0
Rebuild the UBB field.
virtual void set_slice_population(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< double > const &population)=0
Set slice population.
virtual void ghost_communication_laf()=0
Perform a ghost communication of the last applied forces field.
virtual std::optional< Utils::Vector3d > get_node_force_to_be_applied(Utils::Vector3i const &node) const =0
Get stored force to be applied on node in the next time step.
virtual bool set_node_population(Utils::Vector3i const &node, std::vector< double > const &population)=0
Set node population.
virtual unsigned int get_seed() const noexcept=0
Get the RNG seed (if thermalized).
virtual double get_kT() const noexcept=0
Get the fluid temperature (if thermalized).
virtual void set_rng_state(uint64_t counter)=0
Set the RNG counter (if thermalized).
virtual std::size_t get_force_field_id() const noexcept=0
Get the force field id.
virtual std::function< bool(Utils::Vector3d const &)> make_lattice_position_checker(bool consider_points_in_halo) const =0
Make a functor to check if a position is in the local domain.
virtual Utils::Vector3d get_external_force() const noexcept=0
Get the global external force.
virtual void update_boundary_from_shape(std::vector< int > const &, std::vector< double > const &)=0
Update boundary conditions from a rasterized shape.
virtual std::vector< double > get_slice_pressure_tensor(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get slice pressure tensor.
virtual Utils::Vector3d get_boundary_force_from_shape(std::vector< int > const &raster_flat) const =0
Calculate boundary force from a rasterized shape.
virtual void set_slice_density(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< double > const &density)=0
Set slice density.
virtual void integrate()=0
Integrate LB for one time step.
virtual void set_viscosity(double viscosity)=0
Set the fluid viscosity.
virtual bool set_node_density(Utils::Vector3i const &node, double density)=0
Set node density.
virtual void check_lebc(unsigned int shear_direction, unsigned int shear_plane_normal) const =0
Check Lees-Edwards boundary conditions.
virtual void ghost_communication()=0
Perform a full ghost communication.
virtual void set_external_force(Utils::Vector3d const &ext_force)=0
Set a global external force.
virtual void set_slice_velocity(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< double > const &velocity)=0
Set slice velocity.
virtual std::optional< Utils::Vector3d > get_node_boundary_force(Utils::Vector3i const &node) const =0
Get (stored) force applied on node due to boundary condition.
virtual std::vector< bool > get_slice_is_boundary(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Check if slice has velocity boundary conditions.
virtual bool set_node_velocity(Utils::Vector3i const &node, Utils::Vector3d const &v)=0
Set node velocity.
virtual std::vector< double > get_densities_at_pos(std::vector< Utils::Vector3d > const &pos)=0
Get interpolated densities at positions.
virtual double get_viscosity() const noexcept=0
Get the fluid viscosity.
virtual void set_slice_last_applied_force(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner, std::vector< double > const &force)=0
Set stored force that was applied on slice in the last time step.
virtual void ghost_communication_pdf()=0
Perform a ghost communication of the PDF field.
virtual std::vector< Utils::Vector3d > get_velocities_at_pos(std::vector< Utils::Vector3d > const &pos)=0
Get interpolated velocities at positions.
virtual std::optional< Utils::VectorXd< 9 > > get_node_pressure_tensor(Utils::Vector3i const &node) const =0
Get node pressure tensor.
virtual void ghost_communication_vel()=0
Perform a ghost communication of the velocity field.
virtual std::vector< double > get_slice_last_applied_force(Utils::Vector3i const &lower_corner, Utils::Vector3i const &upper_corner) const =0
Get stored force that was applied on slice in the last time step.
~LBWalberlaBase() override=default
Abstract representation of a lattice-based model.
cudaStream_t stream[1]
CUDA streams for parallel computing on CPU and GPU.
STL namespace.
static Utils::Vector3d velocity(Particle const &p_ref, Particle const &p_vs)
Velocity of the virtual site.
Definition relative.cpp:65
Pack Lees-Edwards parameters for LB.