boost::make_recursive_variant< None, bool, int, std::size_t, double, std::string, ObjectRef, Utils::Vector3b, Utils::Vector3i, Utils::Vector2d, Utils::Vector3d, Utils::Vector4d, std::vector< int >, std::vector< double >, std::vector< boost::recursive_variant_ >, std::unordered_map< int, boost::recursive_variant_ >, std::unordered_map< std::string, boost::recursive_variant_ > >::type Variant
Possible types for parameters.
void add_actor(boost::mpi::communicator const &comm, std::shared_ptr< System::System > const &system, std::optional< Variant > &active_actor, std::shared_ptr< T > const &actor, F &&on_actor_change)