ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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Momentum information on a particle. More...
#include <Particle.hpp>
Public Member Functions | |
template<class Archive > | |
void | serialize (Archive &ar, long int) |
Public Attributes | |
Utils::Vector3d | v = {0., 0., 0.} |
velocity. | |
Utils::Vector3d | omega = {0., 0., 0.} |
angular velocity. | |
Momentum information on a particle.
Information not contained in communication of ghost particles so far, but a communication would be necessary for velocity-dependent potentials.
Definition at line 335 of file Particle.hpp.
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inline |
Definition at line 346 of file Particle.hpp.
Utils::Vector3d ParticleMomentum::omega = {0., 0., 0.} |
angular velocity.
ALWAYS IN PARTICLE FIXED, I.E., CO-ROTATING COORDINATE SYSTEM.
Definition at line 343 of file Particle.hpp.
Referenced by Particle::omega(), Particle::omega(), and serialize().
Utils::Vector3d ParticleMomentum::v = {0., 0., 0.} |
velocity.
Definition at line 337 of file Particle.hpp.
Referenced by serialize(), Particle::v(), and Particle::v().