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ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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Momentum information on a particle. More...
#include <Particle.hpp>
Public Member Functions | |
| template<class Archive > | |
| void | serialize (Archive &ar, long int) |
Public Attributes | |
| Utils::Vector3d | v = {0., 0., 0.} |
| velocity. | |
| Utils::Vector3d | omega = {0., 0., 0.} |
| angular velocity. | |
Momentum information on a particle.
Information not contained in communication of ghost particles so far, but a communication would be necessary for velocity-dependent potentials.
Definition at line 390 of file Particle.hpp.
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inline |
Definition at line 401 of file Particle.hpp.
| Utils::Vector3d ParticleMomentum::omega = {0., 0., 0.} |
angular velocity.
ALWAYS IN PARTICLE FIXED, I.E., CO-ROTATING COORDINATE SYSTEM.
Definition at line 398 of file Particle.hpp.
Referenced by Particle::omega(), Particle::omega(), and serialize().
| Utils::Vector3d ParticleMomentum::v = {0., 0., 0.} |
velocity.
Definition at line 392 of file Particle.hpp.
Referenced by serialize(), Particle::v(), and Particle::v().