ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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types_conversion.hpp
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/*
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* Copyright (C) 2020-2023 The ESPResSo project
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*
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* This file is part of ESPResSo.
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*
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* ESPResSo is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* ESPResSo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <core/DataTypes.h>
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#include <core/math/Matrix3.h>
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#include <core/math/Vector3.h>
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#include <
utils/Vector.hpp
>
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#include <
utils/interpolation/bspline_3d.hpp
>
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namespace
walberla
{
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template
<
typename
T,
typename
U = T>
inline
U
es2walberla
(T v) {
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return
numeric_cast<U>(v);
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}
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template
<>
inline
Vector3<float>
es2walberla
(
Utils::Vector3d
const
v) {
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return
Vector3<float>{numeric_cast<float>(v[0]), numeric_cast<float>(v[1]),
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numeric_cast<float>(v[2])};
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}
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template
<>
inline
Vector3<double>
es2walberla
(
Utils::Vector3d
const
v) {
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return
Vector3<double>{v[0], v[1], v[2]};
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}
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template
<
typename
T>
inline
T
walberla2es
(T v) {
return
v; }
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inline
Utils::Vector3d
walberla2es
(Vector3<float>
const
v) {
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return
Utils::Vector3d
{double_c(v[0]), double_c(v[1]), double_c(v[2])};
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}
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inline
Utils::Vector3d
walberla2es
(Vector3<double>
const
v) {
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return
Utils::Vector3d
{v[0], v[1], v[2]};
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}
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// Vector conversion helpers
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inline
Utils::Vector3d
to_vector3d
(Vector3<float>
const
&v) {
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return
{double_c(v[0]), double_c(v[1]), double_c(v[2])};
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}
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inline
Utils::Vector3d
to_vector3d
(Vector3<double>
const
&v) {
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return
{v[0], v[1], v[2]};
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}
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template
<
typename
FloatType>
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inline
Vector3<FloatType>
to_vector3
(
Utils::Vector3d
const
&v) {
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return
Vector3<FloatType>{numeric_cast<FloatType>(v[0]),
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numeric_cast<FloatType>(v[1]),
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numeric_cast<FloatType>(v[2])};
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}
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inline
Utils::VectorXd<9>
to_vector9d
(Matrix3<double>
const
&m) {
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return
{m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]};
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}
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inline
Utils::VectorXd<9>
to_vector9d
(Matrix3<float>
const
&m) {
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return
{double_c(m[0]), double_c(m[1]), double_c(m[2]),
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double_c(m[3]), double_c(m[4]), double_c(m[5]),
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double_c(m[6]), double_c(m[7]), double_c(m[8])};
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}
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template
<
typename
Function>
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void
interpolate_bspline_at_pos
(
Utils::Vector3d
const
&pos, Function
const
&f) {
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Utils::Interpolation::bspline_3d<2>(
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pos, f,
Utils::Vector3d::broadcast
(1.),
// grid spacing
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Utils::Vector3d::broadcast
(.5));
// offset
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}
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}
// namespace walberla
Vector.hpp
Vector implementation and trait types for boost qvm interoperability.
bspline_3d.hpp
Utils::Vector
Definition
Vector.hpp:48
Utils::Vector::broadcast
static DEVICE_QUALIFIER constexpr Vector< T, N > broadcast(typename Base::value_type const &value)
Create a vector that has all entries set to the same value.
Definition
Vector.hpp:110
walberla
\file PackInfoPdfDoublePrecision.cpp \author pystencils
Definition
EKWalberla.hpp:36
walberla::walberla2es
T walberla2es(T v)
Definition
types_conversion.hpp:42
walberla::es2walberla
U es2walberla(T v)
Definition
types_conversion.hpp:31
walberla::interpolate_bspline_at_pos
void interpolate_bspline_at_pos(Utils::Vector3d const &pos, Function const &f)
Definition
types_conversion.hpp:73
walberla::to_vector3
Vector3< FloatType > to_vector3(Utils::Vector3d const &v)
Definition
types_conversion.hpp:58
walberla::to_vector9d
Utils::VectorXd< 9 > to_vector9d(Matrix3< double > const &m)
Definition
types_conversion.hpp:63
walberla::to_vector3d
Utils::Vector3d to_vector3d(Vector3< float > const &v)
Definition
types_conversion.hpp:51
src
walberla_bridge
src
utils
types_conversion.hpp
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