32 auto constexpr le = std::less_equal<double>();
33 auto constexpr ge = std::greater_equal<double>();
34 auto constexpr lt = std::less<double>();
35 auto constexpr gt = std::greater<double>();
43 auto const a_dot_bxc = m_a * bxc;
44 auto const b_dot_axc = m_b * axc;
45 auto const c_dot_axb = m_c * axb;
47 auto const dpos =
pos - m_pos;
53 [
this, &vec, &dist,
a = bxc / a_dot_bxc,
b = axc / b_dot_axc,
54 c = axb / c_dot_axb](
auto const op1,
auto const op2,
auto const op3,
61 if (op1(A, 0) and op2(B, 0) and op3(C, 0)) {
63 dist = m_direction * vec.
norm();
70 corner(le, le, le, dpos) ||
72 corner(ge, le, le, dpos - m_a) ||
74 corner(le, ge, le, dpos - m_b) ||
76 corner(le, le, ge, dpos - m_c) ||
78 corner(ge, ge, le, dpos - m_a - m_b) ||
80 corner(ge, le, ge, dpos - m_a - m_c) ||
82 corner(le, ge, ge, dpos - m_b - m_c) ||
84 corner(ge, ge, ge, dpos - m_a - m_b - m_c))
87 auto const edge = [
this, &vec, &dist](
auto const op1,
auto const op2,
90 double const dir1_dot_axis1,
92 double const dir2_dot_axis2,
94 auto const A = (d * axis1) / dir1_dot_axis1;
95 auto const B = (d * axis2) / dir2_dot_axis2;
96 if (op1(A, 0) and op2(B, 0)) {
97 auto const tmp = (d * shape_edge) / shape_edge.norm2();
98 vec = d - shape_edge * tmp;
99 dist = m_direction * vec.
norm();
106 edge(le, le, dpos, axc, b_dot_axc, axb, c_dot_axb, m_a) ||
108 edge(le, le, dpos, bxc, a_dot_bxc, axb, c_dot_axb, m_b) ||
110 edge(le, le, dpos, bxc, a_dot_bxc, axc, b_dot_axc, m_c) ||
112 edge(ge, le, dpos - m_a, bxc, a_dot_bxc, axb, c_dot_axb, m_b) ||
114 edge(ge, le, dpos - m_a, bxc, a_dot_bxc, axc, b_dot_axc, m_c) ||
116 edge(le, ge, dpos - m_b - m_c, bxc, a_dot_bxc, axc, b_dot_axc, m_c) ||
118 edge(le, ge, dpos - m_b - m_c, bxc, a_dot_bxc, axb, c_dot_axb, m_b) ||
120 edge(ge, ge, dpos - m_b - m_c, axc, b_dot_axc, axb, c_dot_axb, m_a) ||
122 edge(ge, le, dpos - m_a - m_b, axc, b_dot_axc, axb, c_dot_axb, m_a) ||
124 edge(ge, ge, dpos - m_a - m_b, bxc, a_dot_bxc, axc, b_dot_axc, m_c) ||
126 edge(le, ge, dpos - m_a - m_c, axc, b_dot_axc, axb, c_dot_axb, m_a) ||
128 edge(ge, ge, dpos - m_a - m_c, bxc, a_dot_bxc, axb, c_dot_axb, m_b))
131 auto const face_outside = [
this, &vec, &dist](
auto const op1,
auto const op2,
134 double const dir_dot_axis,
136 auto d = distance * axis;
137 if (op1(dir_dot_axis, 0)) {
141 auto const tmp = axis.norm();
143 dist = d * m_direction;
144 if (op2(dir_dot_axis, 0)) {
147 vec = (sign * d / tmp) * axis;
154 face_outside(gt, lt, dpos, axb, c_dot_axb, -1) ||
156 face_outside(gt, gt, dpos, axc, b_dot_axc, +1) ||
158 face_outside(gt, lt, dpos, bxc, a_dot_bxc, -1) ||
160 face_outside(lt, lt, dpos - m_a - m_b - m_c, axb, c_dot_axb, +1) ||
162 face_outside(lt, gt, dpos - m_a - m_b - m_c, axc, b_dot_axc, -1) ||
164 face_outside(lt, lt, dpos - m_a - m_b - m_c, bxc, a_dot_bxc, +1))
173 if (c_dot_axb > 0.0) {
176 auto const tmp = axb.
norm();
178 dist = d * m_direction;
179 if (c_dot_axb < 0.0) {
182 vec = (-d / tmp) * axb;
185 auto const face_inside = [
this, &vec, &dist](
auto const op1,
auto const op2,
188 double const dir_dot_axis,
190 auto d = distance * axis;
191 if (op1(dir_dot_axis, 0)) {
194 auto const tmp = axis.
norm();
196 if (std::abs(d) < std::abs(dist)) {
197 dist = d * m_direction;
198 if (op2(dir_dot_axis, 0)) {
201 vec = (sign * d / tmp) * axis;
206 face_inside(gt, gt, dpos, axc, b_dot_axc, +1);
208 face_inside(gt, lt, dpos, bxc, a_dot_bxc, -1);
210 face_inside(lt, lt, dpos - m_a - m_b - m_c, axb, c_dot_axb, +1);
212 face_inside(lt, gt, dpos - m_a - m_b - m_c, axc, b_dot_axc, -1);
214 face_inside(lt, lt, dpos - m_a - m_b - m_c, bxc, a_dot_bxc, +1);