ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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Sphere.cpp
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/*
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* Copyright (C) 2010-2022 The ESPResSo project
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* Copyright (C) 2002,2003,2004,2005,2006,2007,2008,2009,2010
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* Max-Planck-Institute for Polymer Research, Theory Group
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*
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* This file is part of ESPResSo.
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*
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* ESPResSo is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* ESPResSo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <shapes/Sphere.hpp>
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#include <
utils/Vector.hpp
>
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namespace
Shapes
{
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void
Sphere::calculate_dist
(
const
Utils::Vector3d
&pos,
double
&
dist
,
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Utils::Vector3d
&
vec
)
const
{
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vec
= m_pos -
pos
;
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auto
const
c_dist
=
vec
.
norm
();
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if
(m_direction == -1) {
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/* apply force towards inside the sphere */
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dist
= m_rad -
c_dist
;
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if
(
c_dist
== 0) {
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// any vector of length `dist` is correct in this case
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vec
=
Utils::Vector3d
{
dist
, 0, 0};
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}
else
{
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auto
const
fac
=
dist
/
c_dist
;
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vec
*=
fac
;
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}
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}
else
{
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/* apply force towards outside the sphere */
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dist
=
c_dist
- m_rad;
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if
(
c_dist
== 0) {
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// any vector of length `dist` is correct in this case
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vec
=
Utils::Vector3d
{
dist
, 0, 0};
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}
else
{
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auto
const
fac
=
dist
/
c_dist
;
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vec
*= -
fac
;
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}
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}
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}
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}
// namespace Shapes
Vector.hpp
Vector implementation and trait types for boost qvm interoperability.
Shapes::Sphere::calculate_dist
void calculate_dist(const Utils::Vector3d &pos, double &dist, Utils::Vector3d &vec) const override
Definition
Sphere.cpp:27
Shapes::Sphere::pos
Utils::Vector3d & pos()
Definition
shapes/include/shapes/Sphere.hpp:36
Utils::Vector
Definition
Vector.hpp:50
Utils::Vector::norm
T norm() const
Definition
Vector.hpp:160
stream
cudaStream_t stream[1]
CUDA streams for parallel computing on CPU and GPU.
Definition
common_cuda.cu:34
Shapes
Definition
shapes/include/shapes/Cylinder.hpp:31
src
shapes
src
Sphere.cpp
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