ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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SpheroCylinder.cpp
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1/*
2 * Copyright (C) 2010-2022 The ESPResSo project
3 * Copyright (C) 2002,2003,2004,2005,2006,2007,2008,2009,2010
4 * Max-Planck-Institute for Polymer Research, Theory Group
5 *
6 * This file is part of ESPResSo.
7 *
8 * ESPResSo is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * ESPResSo is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#include <shapes/SpheroCylinder.hpp>
23
24#include <utils/Vector.hpp>
25
26#include <cmath>
27
28namespace Shapes {
29
31 Utils::Vector3d &vec) const {
32 /* Coordinate transform to cylinder coords
33 with origin at m_center. */
34
35 /* Vector cylinder center<->particle */
36 Utils::Vector3d const c_dist = pos - m_center;
37
38 auto const z = e_z * c_dist;
39 auto const r_vec = c_dist - z * e_z;
40 auto const r = r_vec.norm();
41
42 /* If exactly on the axis, chose e_r orthogonal
43 to e_z. */
44 auto const e_r = (r == 0) ? e_r_axis : r_vec / r;
45
46 /* The pore has mirror symmetry in z with regard to
47 the center in the {r,z} system. We calculate always
48 for the z > 0 case, and flip the result if appropriate. */
49 double dr;
50 double z_abs = std::abs(z);
51 double side = 1;
52
53 if (r >= m_rad ||
54 (z_abs >= m_half_length &&
55 std::sqrt(r * r + std::pow(z_abs - m_half_length, 2)) > m_rad)) {
56 /* Outside */
57 if (z_abs >= m_half_length) {
58 /* Closest feature: hemisphere */
59 double dir = 1;
60 if (z < 0)
61 dir = -1;
62 Utils::Vector3d c_dist_cap = pos - (m_center + dir * e_z * m_half_length);
63 dist = c_dist_cap.norm() - m_rad;
64 c_dist_cap.normalize();
65 vec = dist * c_dist_cap;
66 dist *= m_direction;
67 return;
68 }
69 /* Closest feature: cylinder */
70 dr = -(r - m_rad);
71
72 } else {
73 side = -1;
74 /* Inside */
75 if (z_abs <= m_half_length) {
76 /* Closest feature: cylinder */
77 dr = m_rad - r;
78 } else {
79 /* Closest feature: hemisphere */
80 double dir = 1;
81 if (z < 0)
82 dir = -1;
83 Utils::Vector3d c_dist_cap =
84 -(pos - (m_center + dir * e_z * m_half_length));
85 dist = m_rad - c_dist_cap.norm();
86 c_dist_cap.normalize();
87 vec = dist * c_dist_cap;
88 dist *= -m_direction;
89 return;
90 }
91 }
92
93 dist = std::abs(dr) * m_direction * side;
94 vec = -dr * e_r;
95}
96} // namespace Shapes
Vector implementation and trait types for boost qvm interoperability.
float dr[3]
__shared__ int pos[MAXDEPTH *THREADS5/WARPSIZE]
Utils::Vector3d e_r_axis
Alternative e_r for corner case.
double m_half_length
Center of smoothing circle.
Utils::Vector3d m_center
center of the cylinder.
void calculate_dist(const Utils::Vector3d &pos, double &dist, Utils::Vector3d &vec) const override
double m_direction
direction -1: inside, +1 outside
Utils::Vector3d e_z
Unit vector in z direction.
Vector & normalize()
Definition Vector.hpp:140
T norm() const
Definition Vector.hpp:131