53 std::vector<Utils::Vector3d>
const &)
const {
56 std::vector<Utils::Vector3d>
void ghost_communication_vel()
void ghost_communication()
void on_lees_edwards_change() const
void veto_time_step(double) const
void veto_boxl_change() const
bool add_force_at_pos(Utils::Vector3d const &, Utils::Vector3d const &) const
std::optional< double > get_density_at_pos(Utils::Vector3d const &, bool) const
Utils::VectorXd< 9 > get_pressure_tensor() const
void on_temperature_change() const
Utils::Vector3d get_momentum() const
void on_boxl_change() const
std::optional< Utils::Vector3d > get_velocity_at_pos(Utils::Vector3d const &, bool) const
void add_forces_at_pos(std::vector< Utils::Vector3d > const &, std::vector< Utils::Vector3d > const &) const
void on_node_grid_change() const
void lebc_sanity_checks(unsigned int, unsigned int) const
void ghost_communication_pdf()
void on_cell_structure_change() const
void sanity_checks(System::System const &) const
void on_timestep_change() const
void veto_kT(double) const
std::vector< Utils::Vector3d > get_velocities_at_pos(std::vector< Utils::Vector3d > const &) const
void update_collision_model() const