ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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core/constraints/Constraint.hpp
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1/*
2 * Copyright (C) 2010-2022 The ESPResSo project
3 *
4 * This file is part of ESPResSo.
5 *
6 * ESPResSo is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * ESPResSo is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#pragma once
21
22#include "Observable_stat.hpp"
23#include "Particle.hpp"
24
25#include <utils/Vector.hpp>
26
27struct Particle;
28struct ParticleForce;
29
30namespace Constraints {
32public:
33 /**
34 * @brief Add constraint energy for particle to the energy observable.
35 *
36 * @param[in] p The particle to add the energy for.
37 * @param[in] folded_pos Folded position of the particle.
38 * @param[in] time The time at which the energy should be calculated.
39 * @param[out] energy Energy observable to add this constraint's energy to.
40 */
41 virtual void add_energy(const Particle &p, const Utils::Vector3d &folded_pos,
42 double time, Observable_stat &energy) const = 0;
43
44 /**
45 * @brief Calculate the force of the constraint on a particle.
46 *
47 * @param[in] p The particle to calculate the force for.
48 * @param[in] folded_pos Folded position of the particle.
49 * @param[in] time The time at which the force should be calculated.
50 * @return The force on the particle.
51 */
52 virtual ParticleForce
53 force(const Particle &p, const Utils::Vector3d &folded_pos, double time) = 0;
54
55 /**
56 * @brief Check if constraints if compatible with box size.
57 */
58 virtual bool fits_in_box(Utils::Vector3d const &box) const = 0;
59
60 virtual void reset_force() {}
61
62 virtual ~Constraint() = default;
63};
64} // namespace Constraints
Vector implementation and trait types for boost qvm interoperability.
virtual bool fits_in_box(Utils::Vector3d const &box) const =0
Check if constraints if compatible with box size.
virtual void add_energy(const Particle &p, const Utils::Vector3d &folded_pos, double time, Observable_stat &energy) const =0
Add constraint energy for particle to the energy observable.
virtual ParticleForce force(const Particle &p, const Utils::Vector3d &folded_pos, double time)=0
Calculate the force of the constraint on a particle.
virtual ~Constraint()=default
Observable for the pressure and energy.
cudaStream_t stream[1]
CUDA streams for parallel computing on CPU and GPU.
Force information on a particle.
Definition Particle.hpp:345
Struct holding all information for one particle.
Definition Particle.hpp:450