ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
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shapes/include/shapes/Shape.hpp
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1/*
2 * Copyright (C) 2010-2026 The ESPResSo project
3 * Copyright (C) 2002,2003,2004,2005,2006,2007,2008,2009,2010
4 * Max-Planck-Institute for Polymer Research, Theory Group
5 *
6 * This file is part of ESPResSo.
7 *
8 * ESPResSo is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * ESPResSo is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#pragma once
23
24#include <utils/Vector.hpp>
25
26#include <vector>
27
28namespace Shapes {
29
30class Shape {
31public:
32 /**
33 * @brief Calculate the minimum distance and the corresponding
34 * distance vector between a given position and the shape.
35 * @param[in] pos Position for which to calculate the distance.
36 * @param[out] dist Minimum distance between @p pos and the shape. Value
37 * is negative when @c pos is inside the shape, zero if
38 * @c pos is on the shape surface or positive if @c pos
39 * is outside the shape.
40 * @param[out] vec Distance vector.
41 */
42 virtual void calculate_dist(const Utils::Vector3d &pos, double &dist,
43 Utils::Vector3d &vec) const = 0;
44 /**
45 * @brief Check whether the given point is inside the shape or not.
46 * For the edge case where the point is on the surface (zero distance),
47 * it is considered to be inside the shape.
48 * @param pos Position to check.
49 */
50 virtual bool is_inside(Utils::Vector3d const &pos) const {
52 double dist;
53 calculate_dist(pos, dist, vec);
54 return dist <= 0.0;
55 }
56 /**
57 * @brief Rasterize a shape on a regular grid.
58 * @param grid_size Number of grid points in every direction.
59 * @param grid_spacing Lattice distance.
60 * @param grid_offset Lattice offset.
61 * @return Flattened 3D matrix with 1's inside the shape and 0's outside.
62 */
63 std::vector<int> rasterize(Utils::Vector3i const &grid_size,
64 double grid_spacing, double grid_offset) const;
65 virtual ~Shape() = default;
66};
67
68} /* namespace Shapes */
Vector implementation and trait types for boost qvm interoperability.
virtual ~Shape()=default
std::vector< int > rasterize(Utils::Vector3i const &grid_size, double grid_spacing, double grid_offset) const
Rasterize a shape on a regular grid.
Definition Shape.cpp:29
virtual bool is_inside(Utils::Vector3d const &pos) const
Check whether the given point is inside the shape or not.
virtual void calculate_dist(const Utils::Vector3d &pos, double &dist, Utils::Vector3d &vec) const =0
Calculate the minimum distance and the corresponding distance vector between a given position and the...
cudaStream_t stream[1]
CUDA streams for parallel computing on CPU and GPU.